#pragma once

#include "e2d/core/pch.h"
#include "fxcc/imgui/Layer.h"

namespace e2d
{
	struct  LoggerLayer :public fxcc::imgui::Layer
	{
		std::vector<ztclog::Line> m_Lines;

		bool m_RefreshFlag{ 0 };

		int m_BottomBlankLines{ 5 };

		LoggerLayer();

		void HandleFunc();

		void ViewFunc();

		void Clear();


	};

};